ThrowThrow
Throw a spinning blade at your target to deal $proj1:hit1$ and apply $proj1:hit1.apply0$ for 6 or up to 12 seconds on full health targets.
 
Throw bounces up to {% if skills not contains "Rogue_Passive_Throw_Ricochet" %}2{% endif %}{% if skills contains "Rogue_Passive_Throw_Ricochet" %}5{% endif %} times to other nearby enemies dealing lesser damage with each bounce.
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